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#276 Sun Jun 27, 2010 1:58 am
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Registered: Jun 2009
Posts: 361
Location: Scottsdale
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Brandis hovers under the water, and she patiently holds her breath. Controlling herself, she fires lightening through her staff at her enemies. Athletics check 1d20+3=14
Endurance check: (1d20+11=25)
Minor action: Staff of expansion (daily); expand the size of your next burst or area affect by one square ENT.
Standard action: Lightening revelation (dimensions of the burst G5 through H  against celebrant and green
Wis + 11 +1(24hrs) Vs Ref Celebrant & Green croc: (1d20+12=25, 1d20+12=29)
Dmg (+1 shard, +2 covenant of wrath): (2d6+11=23)
hit: target slides one square and -3 def ENT (slide celebrant down one square and croc up one square).
- Brandis
- Female Human Invoker 6
- Passive Perception: 18, Passive Insight: 23
- AC:21, Fort:19, Reflex:17, Will:21 - Speed:5
- HP:46/46, Bloodied:23, Surge Value:11, Surges left:5/9
- Action Points: 0, Second Wind: not used
- Powers
- Vanguard’s Lightning
- Astral Wind
- Divine Bolts
Lightning Revelation
Divine Call
- Fires of Judgment
- Demand Justice
Silent Malediction
Lamentation of the Wicked
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#277 Sun Jun 27, 2010 6:51 am
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Moderator
Registered: Sep 2009
Posts: 1238
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OOC: I forgot about Lamentation of the Wicked as well._______________ Sentinel - Warforged Shielding Swordmage (Eberron) Allena Walmond - Human Paladin of Amaunator (Forgotten Realms) Variel - Elf Beastmaster Ranger Thaelan the Clanless - Dwarf Protector Spirit Shaman (Dungeon Delve 4)
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#278 Sun Jun 27, 2010 2:44 pm
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Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
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_______________ Salazar Miller - Human Sorcerer 24 - Scales of War Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light Khavak'aashta - Half-Orc Thief 5 - Eberron Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
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#279 Sun Jun 27, 2010 4:25 pm
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Registered: Oct 2008
Posts: 7786
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Mika tries not to drown any more and keep her head above the water. Although she doesn't sink further, she can't get away either. Luckily, she has the fortitude to continue. As she comes up, she quickly points a finger at the celebrant and outlines it in a silvery halo.
1d20+1+1=13 Athletics to stay afloat
1d20+3+1=17 Endurance roll
Standard: 1d20+12+1=27 Astral Seal vs celebrant
Minor: sustain consecrated ground zone
HP healed / temp HP granted total so far this encounter: 21
OOC: Not sure how the all this water stuff works. Seems way to technical for actual role-playing fun. I'll let Gary figure out Mika's surges, damage, etc. Astral Seal hits celebrant 27 vs reflex. -2 all defenses and heals next ally to hit celebrant for 12 hp (7 from the power and an extra 5 from beacon of hope).
- Mika
- Female Kalashtar Cleric of Pelor, Level 6
- Passive Perception: 16, Passive Insight: 22
- AC: 22, Fort: 15, Reflex: 14, Will: 21, Speed: 5, Initiative: -2
- HP: 55, Bloodied: 27, Surge Value: 13, Surges: 8
- saves vs. dazed/dominated at start of turn, telepathy 5 (two-way)
- All healing powers with an (H) grant an additional 6 hit points (healer's lore and healer's implement)
- Healing Word grants an additional 1d6+5 hp (pacifist healer) and provides +5 all defenses for the next attack made against the target (defensive healing word) before the end of Mika's next turn
- Powers
- Astral Seal
- Sacred Flame
- Bastion of Mental Clarity
Cause Fear
- Healer’s Mercy (H) or Divine Fortune
- Healing Word 1 / 2 (H)
- Hymn of Resurgence
Beacon of Hope Consecrated Ground
Holy Vestments
- Stream of Life
- Pelor's Sun Blessing (minor, daily)
- Magic Holy Symbol +2
- Amulet of Life +1 (free, encounter)
- Finemail of Dwarven Vigor +2 (minor, daily)
- Healing Potion 1 / 2 / 3
Potion of Regeneration
- (Key: At-Will,
Encounter, Daily, Magical Equipment, Consumable,
Used)
_______________ Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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#280 Sun Jun 27, 2010 8:37 pm
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Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
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_______________ Salazar Miller - Human Sorcerer 24 - Scales of War Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light Khavak'aashta - Half-Orc Thief 5 - Eberron Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign « Last edit by Gary on Sun Jun 27, 2010 9:40 pm. »
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#281 Sun Jun 27, 2010 8:44 pm
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Moderator
Registered: Oct 2008
Posts: 7786
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OOC: Gary, did celebrant and green croc take 1d6+5 radiant damage from the consecrated zone at the start of their turns?_______________ Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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#282 Sun Jun 27, 2010 9:40 pm
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Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
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OOC: They did not. Updated above, 6 to Celebrant, 11 to Green._______________ Salazar Miller - Human Sorcerer 24 - Scales of War Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light Khavak'aashta - Half-Orc Thief 5 - Eberron Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
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#283 Mon Jun 28, 2010 7:36 am
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Registered: Jun 2009
Posts: 3164
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Dazed, Gorell struggles to stay afloat and break the hold of the snake.
athletics (1d20+12+1=30)
Marking celebrant _______________ Dungeon Master - The Dark Campaign Sir Muurak - Mul Cavalier 14, Scales of War Demuriath - Revenant Assassin 5, Points of Light Kurvilis - Gnome Mage 4, Eberron
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#284 Mon Jun 28, 2010 9:56 am
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Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
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_______________ Salazar Miller - Human Sorcerer 24 - Scales of War Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light Khavak'aashta - Half-Orc Thief 5 - Eberron Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
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#285 Mon Jun 28, 2010 10:43 pm
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Registered: Sep 2009
Posts: 1238
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Frowning at the wounded crocodile, Throgg does his best to finish it. Then, he follows his performance with a thunderous belly flop that lands him close enough to get a swipe in against the Celebrant.
Actions:
Standard: Piercing Strike against Crocodile Blue
Piercing Strike against Crocodile Blue (CA) (sneak attack) (1d20+14+1+2=33, 2d12+11+2d8+4=36)
OOC: Bad damage roll from 2d12, repeating Piercing Strike against Crocodile Blue (damage roll repeat (1d12+11+2d8+4 =37)
Attack hits reflex 33 for 37 damage.
Assuming croc is dead:
Move: Move to F4
athletics check (24Hr) (1d20+12+1=16)
Minor: Low slash against Celebrant (1d20+14=23, 1d12+11=21)
Attack hits reflex 23 (didn't include defense debuffs) for 21 damage.
If cros is still alive, use low slash against it and then move to F4
- Throgg
- Bugbear Rogue 6
- Passive Perception: 12, Passive Insight: 12
- AC:18 Fort:17 Reflex:20, Will:13 - Speed:6
- HP:57+2temp HP/57, Bloodied:28, Surge Value:14, Surges left
/7
- Action Points: 1, Second Wind: not used
- Powers
- Piercing Strike (Martial, Weapon) (Standard, Melee)
- Clever Strike (Martial, Weapon) (Standard, Melee)
- Second Wind (Standard, Personal)
Predatory Eye (Minor, Personal)
- King's Castle (Martial, Weapon) (Standard; Melee or Ranged)
Low Slash (Martial, Weapon) (Minor; Melee)
Sneak in the Attack (Martial) (Minor; Melee 1)
- Ignoble Escape (Martial) (Move; Personal)
- Mage's Bastard Sword +2 (Minor, Personal)
Precise Incision (Martial, Reliable, Weapon) (Standard; Melee)
Driving Assault (Martial, Weapon) (Standard; Melee)
- Cape of the Mountebank +1 (IR; Teleport)
- Stanching Leather Armor +1 (Minor; Healing)
Potion of Regeneration (heroic tier) Minor; Consumable)
Potion of Vigor (heroic tier) Minor; Consumable)
- Items
- Stanching Leather Armor +1
- Mage's Mastard Sword +2 (Oversized)
- Iron Armbands of Power
- Cape of the Mountebank +1
- Potion of Regeneration
- Potion of Vigor
- Adventurer's Kit
- Disguise Kit
- Thieves's Tools
- Hand Crossbow
- Crossbow bolt (20) (50ft)
- Shuriken Rogue Talent (Oversized)
- Abilities
- Skills
- Acrobatics +13
- Arcana +3
- Athletics +13
- Bluff +3
- Diplomacy +3
- Dungeoneering +2
- Endurance +4
- Heal +2
- History +3
- Insight +2 ]
- Intimidate +10
- Nature +2]
- Perception +2
- Religion +3
- Stealth +15
- Streetwise +8
- Thievery +13
_______________ Sentinel - Warforged Shielding Swordmage (Eberron) Allena Walmond - Human Paladin of Amaunator (Forgotten Realms) Variel - Elf Beastmaster Ranger Thaelan the Clanless - Dwarf Protector Spirit Shaman (Dungeon Delve 4)
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#286 Tue Jun 29, 2010 6:45 am
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Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
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OOC: Throgg kills Blue and Celebrant. Full update to come tonight. Gossamer can go._______________ Salazar Miller - Human Sorcerer 24 - Scales of War Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light Khavak'aashta - Half-Orc Thief 5 - Eberron Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
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#287 Tue Jun 29, 2010 5:13 pm
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Moderator
Registered: Sep 2009
Posts: 1238
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OOC: Best round ever! (for me at least)_______________ Sentinel - Warforged Shielding Swordmage (Eberron) Allena Walmond - Human Paladin of Amaunator (Forgotten Realms) Variel - Elf Beastmaster Ranger Thaelan the Clanless - Dwarf Protector Spirit Shaman (Dungeon Delve 4)
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#288 Wed Jun 30, 2010 12:41 am
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Moderator
Registered: Oct 2008
Posts: 4627
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As Throgg kills the crocodile, Gossamer finds himself in the water. Before he can do anything else, Throgg walks right on by and kills the large snake, as Gossamer reappears back out of the water. The eladrin simply looks at the last creature and forces it to avert its gaze.
No Action: Improved Frosty Step (When cursed enemy drops to 0 HP or lower, teleport 5 sq and the origin square and all adjacent to it become difficult terrain until the start of my next turn)
No Action: Improved Frosty Step (When cursed enemy drops to 0 HP or lower, teleport 5 sq and the origin square and all adjacent to it become difficult terrain until the start of my next turn)
Standard Action: Eyebite (Cha vs. Will; Hit: 1d6+5 dam and invisible to target until start of next turn)
Eyebite (+8 I, +1 24hr) (1d20+9=28, 1d6+5+1d6=13)
OOC: Gossamer Misty Steps to E6, then to H11 (difficult terrain in burst 1 around D11 and E6 USNT. Eyebite Crocodilly-o, hitting Will 29 (forgot Prime Shot) for 13 damage.
- Gossamer
- Male Eladrin Warlock 6
- Passive Perception: 18, Passive Insight: 18
- AC:20, Fort:17, Reflex:19, Will:21 - Speed:6
- HP:51/51, Bloodied:25, Surge Value:12, Surges left:5/8
- Resist Cold 2, Fire 2, Thunder 2
- Powers
- Eldritch Strike (AC; 1W & slide 1)
- Eyebite (Will; d6 & invis to target)
- Warlock's Curse (Minor: Curse nearest; +d6 dam, boon applied)
- Improved Frost Misty Step (Rxn: cursed to 0 HP; 'Port 5 & diff terrain in Cb1)
- Second Wind (Lose surge, gain 12 HP, +2 def)
Action Point x1 (Gain action, +1 att and def)
Fey Step (Move: Teleport 5 sq)
Ethereal Stride (Move: Teleport 3 sq & +2 def)
- Shadowslip (Rxn: missed by M or R; Teleport 4 sq)
Witchfire (Ref; 2d6 & target takes -5 to attack)
Otherwind Stride (Fort; d8, target immobile, & teleport 8 sq)
Curse of the Dark Dream (Will; 3d8, slide target 3; minor: slide target 1)
Crown of Madness (Will; 2d6; minor: target makes MBA; Miss 1/2 dam)
- Rod of Corruption +1 (Pact Boon: spread curse in Cb5)
- Veteran's Leather +2 (+1 to att and dam with AP)
- Protection Amulet +2
- Feystrike Longsword +1 (Enc: Use as R20;
Daily: On hit, 'port targ adj)
- Items
- Sling (20 bullets)
- Climbers Kit (+2 to climbing checks)
- Thieves' Tools (+2 to open locks, disarm traps)
- Sunrod x2
- Hempen Rope (50 ft)
- Abilities
- Basic Melee Attack +12 (+4 Cha, +3 Prof, +3 lvl, +1 Exp, +1 W)
- Damage 1d8+5 (1d8+1 Longsword, +4 Cha)
- Eladrin Will (+5 to saves vs, charms)
- Fey Origin
- Warlock's Curse (Once per turn, curse nearest for dam and boon)
- Fey Pact (Misty Step when cursed drops to 0 HP)
- Prime Shot (+1 on ranged attacks when closest to target)
- Shadow Walk (Move 3+ grants concealment)
- Weapon Expertise (heavy blade) (+1 to attack rolls)
- Implement Expertise (rod) (+1 to attack rolls)
- Skills
- Acrobatics +3 (+0 Dex, +3 1/2 lvl)
- Arcana +13 (+3 Int, +2 race, +5 trained, +3 1/2 lvl)
- Athletics +3 (+0 Str, +3 1/2 lvl)
- Bluff +12 (+4 Cha, +5 trained, +3 1/2 lvl)
- Diplomacy +7 (+4 Cha, +3 1/2 lvl)
- Dungeoneering +3 (+0 Wis, +3 1/2 lvl)
- Endurance +5 (+2 Con, +3 1/2 lvl)
- Heal +3 (+0 Wis, +3 1/2 lvl)
- History +13 (+3 Int, +2 race, +5 trained, +3 1/2 lvl)
- Insight +8 (+0 Wis, +5 trained, +3 1/2 lvl)
- Intimidate +7 (+4 Cha, +3 1/2 lvl)
- Nature +3 (+0 Wis, +3 1/2 lvl)
- Perception +8 (+0 Wis, +5 trained, +3 1/2 lvl)
- Religion +6 (+3 Int, +3 1/2 lvl)
- Stealth +3 (+0 Dex, +3 1/2 lvl)
- Streetwise +7 (+4 Cha, +3 1/2 lvl)
- Thievery +3 (+0 Dex, +3 1/2 lvl)
_______________ Mal Geminous - Tiefling Warlord, Scales of War Corydimbiddle - Gnome Artificer, Points of Light
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#289 Wed Jun 30, 2010 1:35 pm
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Moderator
Registered: Jun 2009
Posts: 361
Location: Scottsdale
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Brandis struggles to swim up and find air. But she invokes fire upon her enemy.
Move action:Acrobatics +2 +1(24hr) & Endurance + 10 +1 (24hr): (1d20+3 =10, 1d20+11=13)
Standard action: Fires of judgment (burst 1) centered on green.
Wis +11 +1(24hr) vs Ref green: (1d20+12=22)
Dmg: (2d12+10=19) (+9+1 covenant of wrath).
- Brandis
- Female Human Invoker 6
- Passive Perception: 18, Passive Insight: 23
- AC:21, Fort:19, Reflex:17, Will:21 - Speed:5
- HP:46/46, Bloodied:23, Surge Value:11, Surges left:5/9
- Action Points: 0, Second Wind: not used
- Powers
- Vanguard’s Lightning
- Astral Wind
- Divine Bolts
Lightning Revelation
Divine Call
Fires of Judgment
Demand Justice
- Silent Malediction
Lamentation of the Wicked
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#290 Wed Jun 30, 2010 9:14 pm
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Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
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_______________ Salazar Miller - Human Sorcerer 24 - Scales of War Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light Khavak'aashta - Half-Orc Thief 5 - Eberron Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
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#291 Wed Jun 30, 2010 9:32 pm
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Moderator
Registered: Oct 2008
Posts: 7786
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Grabbed by the crocodile, not able to swim nor escape, Mika courageously does what she can for her allies before the worst happens. With a gesture, she soothes Gorell's wounds by Pelor's grace, while maintaining the consecrated ground around the crocodile.
1d20+3+1=14 Athletics to stay afloat or escape the grab
1d20+3+1=11 Endurance roll
Standard: 3d6+16=30 Healing Word bonus on Gorell (doesn't include healing surge value yet): 2d6, +6 healer's lore and healing implement, +1d6+5 pacifist healer, +5 beacon of light (Gorell also gets +5 all defenses vs the next attack against him due to defensive healing word feat)
Minor: sustain consecrated ground zone
HP healed / temp HP granted total so far this encounter: 80
OOC: Rolled the rolls, although I don't know if Mika needs to swim or escape the grab; endurance not to take drowning damage. Minor to sustain the consecrated zone (green will take 1d6+5 radiant damage at start of its turn). Standard converted to minor to heal Gorell for 48 hp. Gorell also gets +5 all defenses vs the next attack against him due to defensive healing word feat.
- Mika
- Female Kalashtar Cleric of Pelor, Level 6
- Passive Perception: 16, Passive Insight: 22
- AC: 22, Fort: 15, Reflex: 14, Will: 21, Speed: 5, Initiative: -2
- HP: 55, Bloodied: 27, Surge Value: 13, Surges: 8
- saves vs. dazed/dominated at start of turn, telepathy 5 (two-way)
- All healing powers with an (H) grant an additional 6 hit points (healer's lore and healer's implement)
- Healing Word grants an additional 1d6+5 hp (pacifist healer) and provides +5 all defenses for the next attack made against the target (defensive healing word) before the end of Mika's next turn
- Powers
- Astral Seal
- Sacred Flame
- Bastion of Mental Clarity
Cause Fear
- Healer’s Mercy (H) or Divine Fortune
- Healing Word
1 / 2 (H)
- Hymn of Resurgence
Beacon of Hope Consecrated Ground
Holy Vestments
- Stream of Life
- Pelor's Sun Blessing (minor, daily)
- Magic Holy Symbol +2
- Amulet of Life +1 (free, encounter)
- Finemail of Dwarven Vigor +2 (minor, daily)
- Healing Potion 1 / 2 / 3
Potion of Regeneration
- (Key: At-Will,
Encounter, Daily, Magical Equipment, Consumable,
Used)
_______________ Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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#292 Thu Jul 01, 2010 9:25 pm
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Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
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_______________ Salazar Miller - Human Sorcerer 24 - Scales of War Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light Khavak'aashta - Half-Orc Thief 5 - Eberron Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
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#293 Thu Jul 01, 2010 9:34 pm
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Moderator
Registered: Jun 2009
Posts: 3164
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Gorell swims adjacent to the crocodile and hammers it hard.
Move: Swim to F6 athletics (1d20+12+1=23)
Standard: Warden's Sacrifice 1d20+13+1=26, 2d10.minroll(3)+8=21 Hits AC 26 for 21 damage, and on a hit, any time Gorell is hit UENT he can give 9 temp HP to an ally within 5 squares
-  Gorell
- Male Longtooth Shifter Warden 6
- Passive Perception: 17, Passive Insight: 22
- AC:24, Fort:20, Reflex:17, Will:19 - Speed:6
- HP:72/72, Bloodied:36, Surge Value:18, Surges left:9/9
- Action Points: 1
- Resist 5 Poison
- Powers
- Warden’s Fury
- Warden’s Grasp
- Resilience of Life
- Thorn Strike
- Longtooth Shifting
-
Warden’s Sacrifice
-
Strongskin Clash
- Second Wind
-
Form of the Relentless Panther
-
Rampant Forest
-
Nature’s Abundance
- Soothing Wind
- Challenge Seeking Craghammer +2
- Hide Armor of Resistance (Poison) +2
- Cloak of the Walking Wounded +1
-
Bashing Heavy Shield
- Potion of Healing (Heroic)
- Frozen Whetstone
_______________ Dungeon Master - The Dark Campaign Sir Muurak - Mul Cavalier 14, Scales of War Demuriath - Revenant Assassin 5, Points of Light Kurvilis - Gnome Mage 4, Eberron
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#294 Thu Jul 01, 2010 9:37 pm
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Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
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OOC: I'm not going to do another full update tonight, but Gorell misses. Throgg is up._______________ Salazar Miller - Human Sorcerer 24 - Scales of War Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light Khavak'aashta - Half-Orc Thief 5 - Eberron Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
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#295 Thu Jul 01, 2010 9:39 pm
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Moderator
Registered: Jun 2009
Posts: 3164
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Gorell howls in anger as his hammer merely bounces off the croc. _______________ Dungeon Master - The Dark Campaign Sir Muurak - Mul Cavalier 14, Scales of War Demuriath - Revenant Assassin 5, Points of Light Kurvilis - Gnome Mage 4, Eberron
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#296 Thu Jul 01, 2010 9:41 pm
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Moderator
Registered: Oct 2008
Posts: 7786
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Her eyes open wide in shock and pain, Mika twist an turns in the crocodiles jaws as she is swallowed. She reaches out with her left hand, just past the crocodile's jaws and desperately looks at Gorell. An instant before being swallowed, she screams barely articulate words. "By...Pelor's Fury! Kiiiiill it!"OOC: I wonder if Mika will find a clock inside. At least she doesn't have to roll hopeless athletics checks to swim anymore._______________ Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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#297 Sat Jul 03, 2010 9:22 pm
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Moderator
Registered: Sep 2009
Posts: 1238
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Swimming to the croc, the muffled cries cause him to swing wide as he attempts to avoid his swallowed comrade.
Actions:
Move: Swim to E7 via D6 to avoid OA.
Athletics check (1d20+12=31)
Standard: Clever Strike against Crocodile Green. (1d20+14=15, 1d12+11+2d8+4=25)
Flub!
- Throgg
- Bugbear Rogue 6
- Passive Perception: 12, Passive Insight: 12
- AC:18 Fort:17 Reflex:20, Will:13 - Speed:6
- HP:57+2temp HP/57, Bloodied:28, Surge Value:14, Surges left
/7
- Action Points: 1, Second Wind: not used
- Powers
- Piercing Strike (Martial, Weapon) (Standard, Melee)
- Clever Strike (Martial, Weapon) (Standard, Melee)
- Second Wind (Standard, Personal)
Predatory Eye (Minor, Personal)
- King's Castle (Martial, Weapon) (Standard; Melee or Ranged)
Low Slash (Martial, Weapon) (Minor; Melee)
Sneak in the Attack (Martial) (Minor; Melee 1)
- Ignoble Escape (Martial) (Move; Personal)
- Mage's Bastard Sword +2 (Minor, Personal)
Precise Incision (Martial, Reliable, Weapon) (Standard; Melee)
Driving Assault (Martial, Weapon) (Standard; Melee)
- Cape of the Mountebank +1 (IR; Teleport)
- Stanching Leather Armor +1 (Minor; Healing)
Potion of Regeneration (heroic tier) Minor; Consumable)
Potion of Vigor (heroic tier) Minor; Consumable)
- Items
- Stanching Leather Armor +1
- Mage's Mastard Sword +2 (Oversized)
- Iron Armbands of Power
- Cape of the Mountebank +1
- Potion of Regeneration
- Potion of Vigor
- Adventurer's Kit
- Disguise Kit
- Thieves's Tools
- Hand Crossbow
- Crossbow bolt (20) (50ft)
- Shuriken Rogue Talent (Oversized)
- Abilities
- Skills
- Acrobatics +13
- Arcana +3
- Athletics +13
- Bluff +3
- Diplomacy +3
- Dungeoneering +2
- Endurance +4
- Heal +2
- History +3
- Insight +2 ]
- Intimidate +10
- Nature +2]
- Perception +2
- Religion +3
- Stealth +15
- Streetwise +8
- Thievery +13
OOC: If someone can get ot the far side of the croc (row 10) I'll swap spots with Gorell using King's Castle and start delivering crazy reflex targeting sneak attack damaging at-wills. _______________ Sentinel - Warforged Shielding Swordmage (Eberron) Allena Walmond - Human Paladin of Amaunator (Forgotten Realms) Variel - Elf Beastmaster Ranger Thaelan the Clanless - Dwarf Protector Spirit Shaman (Dungeon Delve 4)
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#298 Sat Jul 03, 2010 11:38 pm
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Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
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OOC: After Kingmaker (Josh and Ari, you should check out the current fight if you haven't already) I have no time to formally update the Delve tonight. However, Throgg's Natural 1 obviously misses, and Gossamer is up._______________ Salazar Miller - Human Sorcerer 24 - Scales of War Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light Khavak'aashta - Half-Orc Thief 5 - Eberron Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
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#299 Sun Jul 04, 2010 11:10 am
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Moderator
Registered: Oct 2008
Posts: 4627
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Gossamer slices his sword in the air, seemingly at nothing, but it cuts the crocodile and drags it toward the edge of the moat.
Standard Action: Fey Strike Longsword (Melee basic attack as Ranged 20 with the weapon)
Standard Action: Eldritch Strike (Cha vs. AC; Hit: 1W+5 dam and slide target 1 square)
Eldritch Strike (+12 W, +1 24hr, +2 invis) (1d20+15=35, 1d8+5+1d6+3=18)
Feystrike Crit damage (1d6=1)
OOC: Use Feystrike encounter to use Eldritch Strike as Range 20, hitting AC 35 (CRIT) for 22 damage + 1 crit damage (23 total damage), slide it down and left one. Invisibility and difficult terrains are gone.
- Gossamer
- Male Eladrin Warlock 6
- Passive Perception: 18, Passive Insight: 18
- AC:20, Fort:17, Reflex:19, Will:21 - Speed:6
- HP:51/51, Bloodied:25, Surge Value:12, Surges left:5/8
- Resist Cold 2, Fire 2, Thunder 2
- Powers
- Eldritch Strike (AC; 1W & slide 1)
- Eyebite (Will; d6 & invis to target)
- Warlock's Curse (Minor: Curse nearest; +d6 dam, boon applied)
- Improved Frost Misty Step (Rxn: cursed to 0 HP; 'Port 5 & diff terrain in Cb1)
- Second Wind (Lose surge, gain 12 HP, +2 def)
Action Point x1 (Gain action, +1 att and def)
Fey Step (Move: Teleport 5 sq)
Ethereal Stride (Move: Teleport 3 sq & +2 def)
- Shadowslip (Rxn: missed by M or R; Teleport 4 sq)
Witchfire (Ref; 2d6 & target takes -5 to attack)
Otherwind Stride (Fort; d8, target immobile, & teleport 8 sq)
Curse of the Dark Dream (Will; 3d8, slide target 3; minor: slide target 1)
Crown of Madness (Will; 2d6; minor: target makes MBA; Miss 1/2 dam)
- Rod of Corruption +1 (Pact Boon: spread curse in Cb5)
- Veteran's Leather +2 (+1 to att and dam with AP)
- Protection Amulet +2
Feystrike Longsword +1 (Enc: Use as R20; Daily: On hit, 'port targ adj)
- Items
- Sling (20 bullets)
- Climbers Kit (+2 to climbing checks)
- Thieves' Tools (+2 to open locks, disarm traps)
- Sunrod x2
- Hempen Rope (50 ft)
- Abilities
- Basic Melee Attack +12 (+4 Cha, +3 Prof, +3 lvl, +1 Exp, +1 W)
- Damage 1d8+5 (1d8+1 Longsword, +4 Cha)
- Eladrin Will (+5 to saves vs, charms)
- Fey Origin
- Warlock's Curse (Once per turn, curse nearest for dam and boon)
- Fey Pact (Misty Step when cursed drops to 0 HP)
- Prime Shot (+1 on ranged attacks when closest to target)
- Shadow Walk (Move 3+ grants concealment)
- Weapon Expertise (heavy blade) (+1 to attack rolls)
- Implement Expertise (rod) (+1 to attack rolls)
- Skills
- Acrobatics +3 (+0 Dex, +3 1/2 lvl)
- Arcana +13 (+3 Int, +2 race, +5 trained, +3 1/2 lvl)
- Athletics +3 (+0 Str, +3 1/2 lvl)
- Bluff +12 (+4 Cha, +5 trained, +3 1/2 lvl)
- Diplomacy +7 (+4 Cha, +3 1/2 lvl)
- Dungeoneering +3 (+0 Wis, +3 1/2 lvl)
- Endurance +5 (+2 Con, +3 1/2 lvl)
- Heal +3 (+0 Wis, +3 1/2 lvl)
- History +13 (+3 Int, +2 race, +5 trained, +3 1/2 lvl)
- Insight +8 (+0 Wis, +5 trained, +3 1/2 lvl)
- Intimidate +7 (+4 Cha, +3 1/2 lvl)
- Nature +3 (+0 Wis, +3 1/2 lvl)
- Perception +8 (+0 Wis, +5 trained, +3 1/2 lvl)
- Religion +6 (+3 Int, +3 1/2 lvl)
- Stealth +3 (+0 Dex, +3 1/2 lvl)
- Streetwise +7 (+4 Cha, +3 1/2 lvl)
- Thievery +3 (+0 Dex, +3 1/2 lvl)
_______________ Mal Geminous - Tiefling Warlord, Scales of War Corydimbiddle - Gnome Artificer, Points of Light
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#300 Tue Jul 06, 2010 9:38 am
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Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
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_______________ Salazar Miller - Human Sorcerer 24 - Scales of War Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light Khavak'aashta - Half-Orc Thief 5 - Eberron Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
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