DeadGoblins.com » Dungeon Delves » Temple of the Zealots

Temple of the Zealots

Moderators: Gary, Jonathan Berg, Josh, Michael Doss, nmathew, Viktor.

Page: « < ... 8 9 10 11 12 13 14 > »

Author Post
Moderator
Registered: Jun 2009
Posts: 361
Location: Scottsdale
Brandis hovers under the water, and she patiently holds her breath. Controlling herself, she fires lightening through her staff at her enemies.

Athletics check 1d20+3=14

Endurance check: (1d20+11=25)

Minor action: Staff of expansion (daily); expand the size of your next burst or area affect by one square ENT.

Standard action: Lightening revelation (dimensions of the burst G5 through H8) against celebrant and green

Wis + 11 +1(24hrs) Vs Ref Celebrant & Green croc: (1d20+12=25, 1d20+12=29)
Dmg (+1 shard, +2 covenant of wrath): (2d6+11=23)
hit: target slides one square and -3 def ENT (slide celebrant down one square and croc up one square).

  •  Brandis
    • Female Human Invoker 6
    • Passive Perception: 18, Passive Insight: 23
    • AC:21, Fort:19, Reflex:17, Will:21 - Speed:5
    • HP:46/46, Bloodied:23, Surge Value:11, Surges left:5/9
    •  Action Points: 0, Second Wind: not used
    •  
    • Powers
      • Vanguardís Lightning
      • Astral Wind
      • Divine Bolts
      • Lightning Revelation
      • Divine Call
      • Fires of Judgment
      • Demand Justice
      • Silent Malediction
      • Lamentation of the Wicked
      •  
Moderator
Registered: Sep 2009
Posts: 1238
OOC: I forgot about Lamentation of the Wicked as well.
_______________
Sentinel - Warforged Shielding Swordmage (Eberron)
Allena Walmond - Human Paladin of Amaunator (Forgotten Realms)
Variel - Elf Beastmaster Ranger
Thaelan the Clanless - Dwarf Protector Spirit Shaman (Dungeon Delve 4)
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 7786
Mika tries not to drown any more and keep her head above the water. Although she doesn't sink further, she can't get away either. Luckily, she has the fortitude to continue. As she comes up, she quickly points a finger at the celebrant and outlines it in a silvery halo.

1d20+1+1=13 Athletics to stay afloat

1d20+3+1=17 Endurance roll

Standard: 1d20+12+1=27 Astral Seal vs celebrant

Minor: sustain consecrated ground zone

HP healed / temp HP granted total so far this encounter: 21

OOC: Not sure how the all this water stuff works. Seems way to technical for actual role-playing fun. I'll let Gary figure out Mika's surges, damage, etc. Astral Seal hits celebrant 27 vs reflex. -2 all defenses and heals next ally to hit celebrant for 12 hp (7 from the power and an extra 5 from beacon of hope).

User posted image

  •  Mika
    • Female Kalashtar Cleric of Pelor, Level 6
    • Passive Perception: 16, Passive Insight: 22
    • AC: 22, Fort: 15, Reflex: 14, Will: 21, Speed: 5, Initiative: -2
    • HP: 55, Bloodied: 27, Surge Value: 13, Surges: 8
    • saves vs. dazed/dominated at start of turn, telepathy 5 (two-way)
    • All healing powers with an (H) grant an additional 6 hit points (healer's lore and healer's implement)
    • Healing Word grants an additional 1d6+5 hp (pacifist healer) and provides +5 all defenses for the next attack made against the target (defensive healing word) before the end of Mika's next turn
    •    
    • Powers
    • Astral Seal
    • Sacred Flame
    • Bastion of Mental Clarity
    • Cause Fear
    • Healerís Mercy (H) or Divine Fortune
    • Healing Word 1 / 2 (H)
    • Hymn of Resurgence
    • Beacon of Hope
    • Consecrated Ground
    • Holy Vestments
    • Stream of Life
    • Pelor's Sun Blessing (minor, daily)
    • Magic Holy Symbol +2
    • Amulet of Life +1 (free, encounter)
    • Finemail of Dwarven Vigor +2 (minor, daily)
    • Healing Potion 1 / 2 / 3
    • Potion of Regeneration


    • (Key: At-Will, Encounter, Daily, Magical Equipment, Consumable, Used)
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
« Last edit by Gary on Sun Jun 27, 2010 9:40 pm. »
Moderator
Registered: Oct 2008
Posts: 7786
OOC: Gary, did celebrant and green croc take 1d6+5 radiant damage from the consecrated zone at the start of their turns?
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
OOC: They did not. Updated above, 6 to Celebrant, 11 to Green.
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Jun 2009
Posts: 3164
Dazed, Gorell struggles to stay afloat and break the hold of the snake.

athletics (1d20+12+1=30)

Marking celebrant
_______________
Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Sep 2009
Posts: 1238
Frowning at the wounded crocodile, Throgg does his best to finish it. Then, he follows his performance with a thunderous belly flop that lands him close enough to get a swipe in against the Celebrant.

Actions:
Standard: Piercing Strike against Crocodile Blue Piercing Strike against Crocodile Blue (CA) (sneak attack) (1d20+14+1+2=33, 2d12+11+2d8+4=36) OOC: Bad damage roll from 2d12, repeating Piercing Strike against Crocodile Blue (damage roll repeat (1d12+11+2d8+4 =37) :shock:
Attack hits reflex 33 for 37 damage.
Assuming croc is dead:
Move: Move to F4
athletics check (24Hr) (1d20+12+1=16)
Minor: Low slash against Celebrant (1d20+14=23, 1d12+11=21)
Attack hits reflex 23 (didn't include defense debuffs) for 21 damage.
If cros is still alive, use low slash against it and then move to F4

  •  Throgg
    • Bugbear Rogue 6
    • Passive Perception: 12, Passive Insight: 12
    • AC:18 Fort:17 Reflex:20, Will:13 - Speed:6
    • HP:57+2temp HP/57, Bloodied:28, Surge Value:14, Surges left:?/7
    • Action Points: 1, Second Wind: not used
    •  
    • Powers  
    • Items
      • Stanching Leather Armor +1
      • Mage's Mastard Sword +2 (Oversized)
      • Iron Armbands of Power
      • Cape of the Mountebank +1
      • Potion of Regeneration
      • Potion of Vigor
      • Adventurer's Kit
      • Disguise Kit
      • Thieves's Tools
      • Hand Crossbow
      • Crossbow bolt (20) (50ft)
      • Shuriken Rogue Talent (Oversized)
       
    • Abilities
      • Languages Common, Goblin
       
    • Skills
      • Acrobatics +13
      • Arcana +3
      • Athletics +13
      • Bluff +3
      • Diplomacy +3
      • Dungeoneering +2
      • Endurance +4
      • Heal +2
      • History +3
      • Insight +2 ]
      • Intimidate +10
      • Nature +2]
      • Perception +2
      • Religion +3
      • Stealth +15
      • Streetwise +8
      • Thievery +13
_______________
Sentinel - Warforged Shielding Swordmage (Eberron)
Allena Walmond - Human Paladin of Amaunator (Forgotten Realms)
Variel - Elf Beastmaster Ranger
Thaelan the Clanless - Dwarf Protector Spirit Shaman (Dungeon Delve 4)
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
OOC: Throgg kills Blue and Celebrant. Full update to come tonight. Gossamer can go.
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Sep 2009
Posts: 1238
OOC: Best round ever! (for me at least)
_______________
Sentinel - Warforged Shielding Swordmage (Eberron)
Allena Walmond - Human Paladin of Amaunator (Forgotten Realms)
Variel - Elf Beastmaster Ranger
Thaelan the Clanless - Dwarf Protector Spirit Shaman (Dungeon Delve 4)
Moderator
Registered: Oct 2008
Posts: 4627
As Throgg kills the crocodile, Gossamer finds himself in the water. Before he can do anything else, Throgg walks right on by and kills the large snake, as Gossamer reappears back out of the water. The eladrin simply looks at the last creature and forces it to avert its gaze.

No Action: Improved Frosty Step (When cursed enemy drops to 0 HP or lower, teleport 5 sq and the origin square and all adjacent to it become difficult terrain until the start of my next turn)

No Action: Improved Frosty Step (When cursed enemy drops to 0 HP or lower, teleport 5 sq and the origin square and all adjacent to it become difficult terrain until the start of my next turn)

Standard Action: Eyebite (Cha vs. Will; Hit: 1d6+5 dam and invisible to target until start of next turn)

Eyebite (+8 I, +1 24hr) (1d20+9=28, 1d6+5+1d6=13)

OOC: Gossamer Misty Steps to E6, then to H11 (difficult terrain in burst 1 around D11 and E6 USNT. Eyebite Crocodilly-o, hitting Will 29 (forgot Prime Shot) for 13 damage.


  •  Gossamer
    • Male Eladrin Warlock 6
    • Passive Perception: 18, Passive Insight: 18
    • AC:20, Fort:17, Reflex:19, Will:21 - Speed:6
    • HP:51/51, Bloodied:25, Surge Value:12, Surges left:5/8
    • Resist Cold 2, Fire 2, Thunder 2
    •  
    • Powers
      • Eldritch Strike (AC; 1W & slide 1)
      • Eyebite (Will; d6 & invis to target)
      • Warlock's Curse (Minor: Curse nearest; +d6 dam, boon applied)
      • Improved Frost Misty Step (Rxn: cursed to 0 HP; 'Port 5 & diff terrain in Cb1)
      • Second Wind (Lose surge, gain 12 HP, +2 def)
      • Action Point x1 (Gain action, +1 att and def)
      • Fey Step (Move: Teleport 5 sq)
      • Ethereal Stride (Move: Teleport 3 sq & +2 def)
      • Shadowslip (Rxn: missed by M or R; Teleport 4 sq)
      • Witchfire (Ref; 2d6 & target takes -5 to attack)
      • Otherwind Stride (Fort; d8, target immobile, & teleport 8 sq)
      • Curse of the Dark Dream (Will; 3d8, slide target 3; minor: slide target 1)
      • Crown of Madness (Will; 2d6; minor: target makes MBA; Miss 1/2 dam)
      • Rod of Corruption +1 (Pact Boon: spread curse in Cb5)
      • Veteran's Leather +2 (+1 to att and dam with AP)
      • Protection Amulet +2
      • Feystrike Longsword +1 (Enc: Use as R20; Daily: On hit, 'port targ adj)
      •    
      • Items
        • Sling (20 bullets)
        • Climbers Kit (+2 to climbing checks)
        • Thieves' Tools (+2 to open locks, disarm traps)
        • Sunrod x2
        • Hempen Rope (50 ft)
         
      • Abilities
        • Basic Melee Attack +12 (+4 Cha, +3 Prof, +3 lvl, +1 Exp, +1 W)
        • Damage 1d8+5 (1d8+1 Longsword, +4 Cha)
        • Eladrin Will (+5 to saves vs, charms)
        • Fey Origin
        • Warlock's Curse (Once per turn, curse nearest for dam and boon)
        • Fey Pact (Misty Step when cursed drops to 0 HP)
        • Prime Shot (+1 on ranged attacks when closest to target)
        • Shadow Walk (Move 3+ grants concealment)
        • Weapon Expertise (heavy blade) (+1 to attack rolls)
        • Implement Expertise (rod) (+1 to attack rolls)
         
      • Skills
        • Acrobatics +3 (+0 Dex, +3 1/2 lvl)
        • Arcana +13 (+3 Int, +2 race, +5 trained, +3 1/2 lvl)
        • Athletics +3 (+0 Str, +3 1/2 lvl)
        • Bluff +12 (+4 Cha, +5 trained, +3 1/2 lvl)
        • Diplomacy +7 (+4 Cha, +3 1/2 lvl)
        • Dungeoneering +3 (+0 Wis, +3 1/2 lvl)
        • Endurance +5 (+2 Con, +3 1/2 lvl)
        • Heal +3 (+0 Wis, +3 1/2 lvl)
        • History +13 (+3 Int, +2 race, +5 trained, +3 1/2 lvl)
        • Insight +8 (+0 Wis, +5 trained, +3 1/2 lvl)
        • Intimidate +7 (+4 Cha, +3 1/2 lvl)
        • Nature +3 (+0 Wis, +3 1/2 lvl)
        • Perception +8 (+0 Wis, +5 trained, +3 1/2 lvl)
        • Religion +6 (+3 Int, +3 1/2 lvl)
        • Stealth +3 (+0 Dex, +3 1/2 lvl)
        • Streetwise +7 (+4 Cha, +3 1/2 lvl)
        • Thievery +3 (+0 Dex, +3 1/2 lvl)
_______________
Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
Moderator
Registered: Jun 2009
Posts: 361
Location: Scottsdale
Brandis struggles to swim up and find air. But she invokes fire upon her enemy.

Move action:Acrobatics +2 +1(24hr) & Endurance + 10 +1 (24hr): (1d20+3 =10, 1d20+11=13)

Standard action: Fires of judgment (burst 1) centered on green.
Wis +11 +1(24hr) vs Ref green: (1d20+12=22)
Dmg: (2d12+10=19) (+9+1 covenant of wrath).


  •  Brandis
    • Female Human Invoker 6
    • Passive Perception: 18, Passive Insight: 23
    • AC:21, Fort:19, Reflex:17, Will:21 - Speed:5
    • HP:46/46, Bloodied:23, Surge Value:11, Surges left:5/9
    •  Action Points: 0, Second Wind: not used
    •  
    • Powers
      • Vanguardís Lightning
      • Astral Wind
      • Divine Bolts
      • Lightning Revelation
      • Divine Call
      • Fires of Judgment
      • Demand Justice
      • Silent Malediction
      • Lamentation of the Wicked
      •  
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 7786
Grabbed by the crocodile, not able to swim nor escape, Mika courageously does what she can for her allies before the worst happens. With a gesture, she soothes Gorell's wounds by Pelor's grace, while maintaining the consecrated ground around the crocodile.

1d20+3+1=14 Athletics to stay afloat or escape the grab
1d20+3+1=11 Endurance roll

Standard: 3d6+16=30 Healing Word bonus on Gorell (doesn't include healing surge value yet): 2d6, +6 healer's lore and healing implement, +1d6+5 pacifist healer, +5 beacon of light (Gorell also gets +5 all defenses vs the next attack against him due to defensive healing word feat)

Minor: sustain consecrated ground zone

HP healed / temp HP granted total so far this encounter: 80

OOC: Rolled the rolls, although I don't know if Mika needs to swim or escape the grab; endurance not to take drowning damage. Minor to sustain the consecrated zone (green will take 1d6+5 radiant damage at start of its turn). Standard converted to minor to heal Gorell for 48 hp. Gorell also gets +5 all defenses vs the next attack against him due to defensive healing word feat.

User posted image

  •  Mika
    • Female Kalashtar Cleric of Pelor, Level 6
    • Passive Perception: 16, Passive Insight: 22
    • AC: 22, Fort: 15, Reflex: 14, Will: 21, Speed: 5, Initiative: -2
    • HP: 55, Bloodied: 27, Surge Value: 13, Surges: 8
    • saves vs. dazed/dominated at start of turn, telepathy 5 (two-way)
    • All healing powers with an (H) grant an additional 6 hit points (healer's lore and healer's implement)
    • Healing Word grants an additional 1d6+5 hp (pacifist healer) and provides +5 all defenses for the next attack made against the target (defensive healing word) before the end of Mika's next turn
    •    
    • Powers
    • Astral Seal
    • Sacred Flame
    • Bastion of Mental Clarity
    • Cause Fear
    • Healerís Mercy (H) or Divine Fortune
    • Healing Word 1 / 2 (H)
    • Hymn of Resurgence
    • Beacon of Hope
    • Consecrated Ground
    • Holy Vestments
    • Stream of Life
    • Pelor's Sun Blessing (minor, daily)
    • Magic Holy Symbol +2
    • Amulet of Life +1 (free, encounter)
    • Finemail of Dwarven Vigor +2 (minor, daily)
    • Healing Potion 1 / 2 / 3
    • Potion of Regeneration


    • (Key: At-Will, Encounter, Daily, Magical Equipment, Consumable, Used)
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Jun 2009
Posts: 3164
Gorell swims adjacent to the crocodile and hammers it hard.

Move: Swim to F6 athletics (1d20+12+1=23)
Standard: Warden's Sacrifice 1d20+13+1=26, 2d10.minroll(3)+8=21 Hits AC 26 for 21 damage, and on a hit, any time Gorell is hit UENT he can give 9 temp HP to an ally within 5 squares

  •   Gorell
    •  Male Longtooth Shifter Warden 6
    •  Passive Perception: 17, Passive Insight: 22
    •  AC:24, Fort:20, Reflex:17, Will:19 - Speed:6
    •  HP:72/72, Bloodied:36, Surge Value:18, Surges left:9/9
    •  Action Points: 1
    •  Resist 5 Poison
    •  
    •  Powers
    •  Wardenís Fury
    •  Wardenís Grasp
    •  Resilience of Life
    •  Thorn Strike
    •  Longtooth Shifting
    •  Wardenís Sacrifice
    •  Strongskin Clash
    •  Second Wind
    •  Form of the Relentless Panther
    •  Rampant Forest
    •  Natureís Abundance
    •  Soothing Wind
    •  Challenge Seeking Craghammer +2
    •  Hide Armor of Resistance (Poison) +2
    •  Cloak of the Walking Wounded +1
    •  Bashing Heavy Shield
    •  Potion of Healing (Heroic)
    •  Frozen Whetstone
_______________
Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
OOC: I'm not going to do another full update tonight, but Gorell misses. Throgg is up.
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Jun 2009
Posts: 3164
Gorell howls in anger as his hammer merely bounces off the croc.
_______________
Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Moderator
Registered: Oct 2008
Posts: 7786
Her eyes open wide in shock and pain, Mika twist an turns in the crocodiles jaws as she is swallowed. She reaches out with her left hand, just past the crocodile's jaws and desperately looks at Gorell. An instant before being swallowed, she screams barely articulate words.

"By...Pelor's Fury! Kiiiiill it!"

OOC: I wonder if Mika will find a clock inside. :D At least she doesn't have to roll hopeless athletics checks to swim anymore.
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Sep 2009
Posts: 1238
Swimming to the croc, the muffled cries cause him to swing wide as he attempts to avoid his swallowed comrade.

Actions:
Move: Swim to E7 via D6 to avoid OA.
Athletics check (1d20+12=31)
Standard: Clever Strike against Crocodile Green. (1d20+14=15, 1d12+11+2d8+4=25)
Flub!

  •  Throgg
    • Bugbear Rogue 6
    • Passive Perception: 12, Passive Insight: 12
    • AC:18 Fort:17 Reflex:20, Will:13 - Speed:6
    • HP:57+2temp HP/57, Bloodied:28, Surge Value:14, Surges left:?/7
    • Action Points: 1, Second Wind: not used
    •  
    • Powers  
    • Items
      • Stanching Leather Armor +1
      • Mage's Mastard Sword +2 (Oversized)
      • Iron Armbands of Power
      • Cape of the Mountebank +1
      • Potion of Regeneration
      • Potion of Vigor
      • Adventurer's Kit
      • Disguise Kit
      • Thieves's Tools
      • Hand Crossbow
      • Crossbow bolt (20) (50ft)
      • Shuriken Rogue Talent (Oversized)
       
    • Abilities
      • Languages Common, Goblin
       
    • Skills
      • Acrobatics +13
      • Arcana +3
      • Athletics +13
      • Bluff +3
      • Diplomacy +3
      • Dungeoneering +2
      • Endurance +4
      • Heal +2
      • History +3
      • Insight +2 ]
      • Intimidate +10
      • Nature +2]
      • Perception +2
      • Religion +3
      • Stealth +15
      • Streetwise +8
      • Thievery +13


OOC: If someone can get ot the far side of the croc (row 10) I'll swap spots with Gorell using King's Castle and start delivering crazy reflex targeting sneak attack damaging at-wills.
_______________
Sentinel - Warforged Shielding Swordmage (Eberron)
Allena Walmond - Human Paladin of Amaunator (Forgotten Realms)
Variel - Elf Beastmaster Ranger
Thaelan the Clanless - Dwarf Protector Spirit Shaman (Dungeon Delve 4)
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
OOC: After Kingmaker (Josh and Ari, you should check out the current fight if you haven't already) I have no time to formally update the Delve tonight. However, Throgg's Natural 1 obviously misses, and Gossamer is up.
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 4627
Gossamer slices his sword in the air, seemingly at nothing, but it cuts the crocodile and drags it toward the edge of the moat.

Standard Action: Fey Strike Longsword (Melee basic attack as Ranged 20 with the weapon)

Standard Action: Eldritch Strike (Cha vs. AC; Hit: 1W+5 dam and slide target 1 square)

Eldritch Strike (+12 W, +1 24hr, +2 invis) (1d20+15=35, 1d8+5+1d6+3=18)

Feystrike Crit damage (1d6=1)

OOC: Use Feystrike encounter to use Eldritch Strike as Range 20, hitting AC 35 (CRIT) for 22 damage + 1 crit damage (23 total damage), slide it down and left one. Invisibility and difficult terrains are gone.


  •  Gossamer
    • Male Eladrin Warlock 6
    • Passive Perception: 18, Passive Insight: 18
    • AC:20, Fort:17, Reflex:19, Will:21 - Speed:6
    • HP:51/51, Bloodied:25, Surge Value:12, Surges left:5/8
    • Resist Cold 2, Fire 2, Thunder 2
    •  
    • Powers
      • Eldritch Strike (AC; 1W & slide 1)
      • Eyebite (Will; d6 & invis to target)
      • Warlock's Curse (Minor: Curse nearest; +d6 dam, boon applied)
      • Improved Frost Misty Step (Rxn: cursed to 0 HP; 'Port 5 & diff terrain in Cb1)
      • Second Wind (Lose surge, gain 12 HP, +2 def)
      • Action Point x1 (Gain action, +1 att and def)
      • Fey Step (Move: Teleport 5 sq)
      • Ethereal Stride (Move: Teleport 3 sq & +2 def)
      • Shadowslip (Rxn: missed by M or R; Teleport 4 sq)
      • Witchfire (Ref; 2d6 & target takes -5 to attack)
      • Otherwind Stride (Fort; d8, target immobile, & teleport 8 sq)
      • Curse of the Dark Dream (Will; 3d8, slide target 3; minor: slide target 1)
      • Crown of Madness (Will; 2d6; minor: target makes MBA; Miss 1/2 dam)
      • Rod of Corruption +1 (Pact Boon: spread curse in Cb5)
      • Veteran's Leather +2 (+1 to att and dam with AP)
      • Protection Amulet +2
      • Feystrike Longsword +1 (Enc: Use as R20; Daily: On hit, 'port targ adj)
      •    
      • Items
        • Sling (20 bullets)
        • Climbers Kit (+2 to climbing checks)
        • Thieves' Tools (+2 to open locks, disarm traps)
        • Sunrod x2
        • Hempen Rope (50 ft)
         
      • Abilities
        • Basic Melee Attack +12 (+4 Cha, +3 Prof, +3 lvl, +1 Exp, +1 W)
        • Damage 1d8+5 (1d8+1 Longsword, +4 Cha)
        • Eladrin Will (+5 to saves vs, charms)
        • Fey Origin
        • Warlock's Curse (Once per turn, curse nearest for dam and boon)
        • Fey Pact (Misty Step when cursed drops to 0 HP)
        • Prime Shot (+1 on ranged attacks when closest to target)
        • Shadow Walk (Move 3+ grants concealment)
        • Weapon Expertise (heavy blade) (+1 to attack rolls)
        • Implement Expertise (rod) (+1 to attack rolls)
         
      • Skills
        • Acrobatics +3 (+0 Dex, +3 1/2 lvl)
        • Arcana +13 (+3 Int, +2 race, +5 trained, +3 1/2 lvl)
        • Athletics +3 (+0 Str, +3 1/2 lvl)
        • Bluff +12 (+4 Cha, +5 trained, +3 1/2 lvl)
        • Diplomacy +7 (+4 Cha, +3 1/2 lvl)
        • Dungeoneering +3 (+0 Wis, +3 1/2 lvl)
        • Endurance +5 (+2 Con, +3 1/2 lvl)
        • Heal +3 (+0 Wis, +3 1/2 lvl)
        • History +13 (+3 Int, +2 race, +5 trained, +3 1/2 lvl)
        • Insight +8 (+0 Wis, +5 trained, +3 1/2 lvl)
        • Intimidate +7 (+4 Cha, +3 1/2 lvl)
        • Nature +3 (+0 Wis, +3 1/2 lvl)
        • Perception +8 (+0 Wis, +5 trained, +3 1/2 lvl)
        • Religion +6 (+3 Int, +3 1/2 lvl)
        • Stealth +3 (+0 Dex, +3 1/2 lvl)
        • Streetwise +7 (+4 Cha, +3 1/2 lvl)
        • Thievery +3 (+0 Dex, +3 1/2 lvl)
_______________
Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign

Page: « < ... 8 9 10 11 12 13 14 > »

DeadGoblins.com » Dungeon Delves » Temple of the Zealots

DeadGoblins.com is powered by UseBB 1 Forum Software