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Temple of the Zealots

Moderators: Gary, Jonathan Berg, Josh, Michael Doss, nmathew, Viktor.

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Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
OOC: This is the problem with DMing Delve PC's I'm not familiar with with lots of crazy powers... Damage updated above, will fix map next time.

Consecrated Ground (1d6+5=7)
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Jun 2009
Posts: 3164
Gorell moves forward again, and whacks one of the crocodiles. A small forest springs up around it.

Move: Walk to F5
Standard: Rampant forest vs Blue 1d20+13+1+2=32, 2d10.minroll(3)+8=21 Hits FORT 32 for 21 damage (1/2 on miss), and on a hit, Blue's current spaces and all adjacent are diff. terrain for enemies until the end of the encounter. The first time Gorell hits another enemy until end of encounter, same effect.
Free: Marking all adjacent
Action Point!! Nature's abundance, creating a zone close burst 3, all allies have cover in zone.

OOC: Enough zones, Gary? Hahaha!

  •   Gorell
    •  Male Longtooth Shifter Warden 6
    •  Passive Perception: 17, Passive Insight: 22
    •  AC:24, Fort:20, Reflex:17, Will:19 - Speed:6
    •  HP:72/72, Bloodied:36, Surge Value:18, Surges left:9/9
    •  Action Points: 1
    •  Resist 5 Poison
    •  
    •  Powers
    •  Warden’s Fury
    •  Warden’s Grasp
    •  Resilience of Life
    •  Thorn Strike
    •  Longtooth Shifting
    •  Warden’s Sacrifice
    •  Strongskin Clash
    •  Second Wind
    •  Form of the Relentless Panther
    •  Rampant Forest
    •  Nature’s Abundance
    •  Soothing Wind
    •  Challenge Seeking Craghammer +2
    •  Hide Armor of Resistance (Poison) +2
    •  Cloak of the Walking Wounded +1
    •  Bashing Heavy Shield
    •  Potion of Healing (Heroic)
    •  Frozen Whetstone
_______________
Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Moderator
Registered: Oct 2008
Posts: 7786
OOC: That's just evil, Jon! :twisted: (Glad I'm not DMing this one).
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Jun 2009
Posts: 3164
OOC: Forgot to add Nat Abun lasts until end of encounter
_______________
Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
OOC: I hate you all.

The DM update will wait until tomorrow. Gotta sleep sometime before 11 PM tonight...
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 7786
OOC: Hey! We missed a patch there in the lower left and top right. Does anyone have any more zones they could use for that? :mrgreen:
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Sep 2009
Posts: 1238
Throgg fights his way towards the stunned crocodile and tries to insert his sword wrist deep into an eye.

Actions:
Move: Move to E5
Standard: Precise Incision against Crocodile Blue
Precise Incision against Crocodile Blue (CA) (24HR) (sneak attack) (pred eye) (1d20+14+2+1=20, 3d12+11+2d8+4+1d6=44+3)
Attack hits reflex 20 for 47 damage (go Brandis!). Power is reliable (not expended on a miss) OOC: Gery, Predatory eye is written such that I don't need to declare a target until an attack with CA is made. I'm using it here, not on green)
Minor: Sneak in the Attack Next ally with CA to hit blue croc before my next turn gets to add 2d8+4 damage to their roll.

  •  Throgg
    • Bugbear Rogue 6
    • Passive Perception: 12, Passive Insight: 12
    • AC:18 Fort:17 Reflex:20, Will:13 - Speed:6
    • HP:57+2temp HP/57, Bloodied:28, Surge Value:14, Surges left:?/7
    • Action Points: 1, Second Wind: not used
    •  
    • Powers  
    • Items
      • Stanching Leather Armor +1
      • Mage's Mastard Sword +2 (Oversized)
      • Iron Armbands of Power
      • Cape of the Mountebank +1
      • Potion of Regeneration
      • Potion of Vigor
      • Adventurer's Kit
      • Disguise Kit
      • Thieves's Tools
      • Hand Crossbow
      • Crossbow bolt (20) (50ft)
      • Shuriken Rogue Talent (Oversized)
       
    • Abilities
      • Languages Common, Goblin
       
    • Skills
      • Acrobatics +13
      • Arcana +3
      • Athletics +13
      • Bluff +3
      • Diplomacy +3
      • Dungeoneering +2
      • Endurance +4
      • Heal +2
      • History +3
      • Insight +2 ]
      • Intimidate +10
      • Nature +2]
      • Perception +2
      • Religion +3
      • Stealth +15
      • Streetwise +8
      • Thievery +13
_______________
Sentinel - Warforged Shielding Swordmage (Eberron)
Allena Walmond - Human Paladin of Amaunator (Forgotten Realms)
Variel - Elf Beastmaster Ranger
Thaelan the Clanless - Dwarf Protector Spirit Shaman (Dungeon Delve 4)
« Last edit by nmathew on Sat Jun 19, 2010 11:59 pm. »
Moderator
Registered: Oct 2008
Posts: 4627
Gossamer marks the last crocodile for death soon. "I will finish you in just a moment, but first..." He then steps forward, almost wheezing at the exertion of his legs before trying to delve into the mind of the crocodile across the room.

Minor Action: Warlock's Curse (Curse nearest enemy that I can see. Hit for 1d6 extra damage and activates Misty Step when cursed drops below 0 HP) on Green Croc

Move Action: Walk (Move speed) to D11

Standard Action: Crown of Madness (Cha vs. Will; Hit: 2d6+5 damage; Miss: Half damage; Sustain Minor: Target makes melee basic attack against adjacent ally (save ends))

Crown of Madness (+9 I, +1 24hr, +2 CA) (1d20+12=19, 2d6+5+1d6+2d8+4+3=30)

OOC: Curse Green (Blue was cursed last turn), walk to D11, Crown of Madness on Blue, hitting Will 19 for 30 damage or 9 damage on a miss (Throgg's Sneak in the Attack is still available). On next turn I can force blue to make an MBA against an ally.


  •  Gossamer
    • Male Eladrin Warlock 6
    • Passive Perception: 18, Passive Insight: 18
    • AC:20, Fort:17, Reflex:19, Will:21 - Speed:6
    • HP:51/51, Bloodied:25, Surge Value:12, Surges left:5/8
    • Resist Cold 2, Fire 2, Thunder 2
    •  
    • Powers
      • Eldritch Strike (AC; 1W & slide 1)
      • Eyebite (Will; d6 & invis to target)
      • Warlock's Curse (Minor: Curse nearest; +d6 dam, boon applied)
      • Improved Frost Misty Step (Rxn: cursed to 0 HP; 'Port 5 & diff terrain in Cb1)
      • Second Wind (Lose surge, gain 12 HP, +2 def)
      • Action Point x1 (Gain action, +1 att and def)
      • Fey Step (Move: Teleport 5 sq)
      • Ethereal Stride (Move: Teleport 3 sq & +2 def)
      • Shadowslip (Rxn: missed by M or R; Teleport 4 sq)
      • Witchfire (Ref; 2d6 & target takes -5 to attack)
      • Otherwind Stride (Fort; d8, target immobile, & teleport 8 sq)
      • Curse of the Dark Dream (Will; 3d8, slide target 3; minor: slide target 1)
      • Crown of Madness (Will; 2d6; minor: target makes MBA; Miss 1/2 dam)
      • Rod of Corruption +1 (Pact Boon: spread curse in Cb5)
      • Veteran's Leather +2 (+1 to att and dam with AP)
      • Protection Amulet +2
      • Feystrike Longsword +1 (Enc: Use as R20; Daily: On hit, 'port targ adj)
      •    
      • Items
        • Sling (20 bullets)
        • Climbers Kit (+2 to climbing checks)
        • Thieves' Tools (+2 to open locks, disarm traps)
        • Sunrod x2
        • Hempen Rope (50 ft)
         
      • Abilities
        • Basic Melee Attack +12 (+4 Cha, +3 Prof, +3 lvl, +1 Exp, +1 W)
        • Damage 1d8+5 (1d8+1 Longsword, +4 Cha)
        • Eladrin Will (+5 to saves vs, charms)
        • Fey Origin
        • Warlock's Curse (Once per turn, curse nearest for dam and boon)
        • Fey Pact (Misty Step when cursed drops to 0 HP)
        • Prime Shot (+1 on ranged attacks when closest to target)
        • Shadow Walk (Move 3+ grants concealment)
        • Weapon Expertise (heavy blade) (+1 to attack rolls)
        • Implement Expertise (rod) (+1 to attack rolls)
         
      • Skills
        • Acrobatics +3 (+0 Dex, +3 1/2 lvl)
        • Arcana +13 (+3 Int, +2 race, +5 trained, +3 1/2 lvl)
        • Athletics +3 (+0 Str, +3 1/2 lvl)
        • Bluff +12 (+4 Cha, +5 trained, +3 1/2 lvl)
        • Diplomacy +7 (+4 Cha, +3 1/2 lvl)
        • Dungeoneering +3 (+0 Wis, +3 1/2 lvl)
        • Endurance +5 (+2 Con, +3 1/2 lvl)
        • Heal +3 (+0 Wis, +3 1/2 lvl)
        • History +13 (+3 Int, +2 race, +5 trained, +3 1/2 lvl)
        • Insight +8 (+0 Wis, +5 trained, +3 1/2 lvl)
        • Intimidate +7 (+4 Cha, +3 1/2 lvl)
        • Nature +3 (+0 Wis, +3 1/2 lvl)
        • Perception +8 (+0 Wis, +5 trained, +3 1/2 lvl)
        • Religion +6 (+3 Int, +3 1/2 lvl)
        • Stealth +3 (+0 Dex, +3 1/2 lvl)
        • Streetwise +7 (+4 Cha, +3 1/2 lvl)
        • Thievery +3 (+0 Dex, +3 1/2 lvl)
_______________
Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 4627
OOC: I think I have finally figured out that effect for Crown of Madness. If I sustain it with a minor on my turn, the target makes a melee basic attack on my turn against an adjacent ally of my choice, then save ends. If he fails the save, I can sustain the next round for another attack.
_______________
Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
OOC: Sure, let's go with that. Last time we'll see it in the Delve anyway.
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Jun 2009
Posts: 361
Location: Scottsdale
Dazed, Oboro struggles to stay afloat.

Move action: Athletics check (1d20+3=4)

OOC: I believe this is the only action I can make. I have to make the athletics check as a move action, and I am dazed until the end of this turn. Also, I may be drowning, but does my +3 dmg for anyone 5 sqrs away give me an aura too? I don't want to be the only one not adding to the rainbow :P .
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
« Last edit by Gary on Mon Jun 21, 2010 8:25 pm. »
Moderator
Registered: Oct 2008
Posts: 7786
Mika tries to stay afloat, but has difficulties in the choppy water. Sinking underneath, she concentrates on her faith and moves he consecrated zone to cover herself and allies. Popping her head out of the water, Mika just has enough time to shout a frightening word of power at one crocodile, before sinking under again.

1d20+2+1=10 Athletics to stay afloat

Move: consecrated zone moves, now centered at E6

Standard: 1d20+10+1=25 Cause Fear vs blue croc

Minor: sustain consecrated ground zone

HP healed / temp HP granted total so far this encounter: 21

OOC: Gary, Brandis gets resist 5 poison until start of next turn for ending the turn adjacent to Mika, from holy vestments. Sustain minor consecrated ground zone. Move zone to be centered at E6 (bloodied allies starting in the zone regain 11 hp). Cause fear hits blue croc 25 vs WILL. If hit, blue croc moves speed+5 away from Mika, avoiding difficult or unsafe squares if it can. This movement provokes OA attacks, so I think from Throgg and Gorell. I don't know if we're playing in 3D, but maybe the croc dives down as far away as it can?

User posted image

  •  Mika
    • Female Kalashtar Cleric of Pelor, Level 6
    • Passive Perception: 16, Passive Insight: 22
    • AC: 22, Fort: 15, Reflex: 14, Will: 21, Speed: 5, Initiative: -2
    • HP: 55, Bloodied: 27, Surge Value: 13, Surges: 8
    • saves vs. dazed/dominated at start of turn, telepathy 5 (two-way)
    • All healing powers with an (H) grant an additional 6 hit points (healer's lore and healer's implement)
    • Healing Word grants an additional 1d6+5 hp (pacifist healer) and provides +5 all defenses for the next attack made against the target (defensive healing word) before the end of Mika's next turn
    •    
    • Powers
    • Astral Seal
    • Sacred Flame
    • Bastion of Mental Clarity
    • Cause Fear
    • Healer’s Mercy (H) or Divine Fortune
    • Healing Word 1 / 2 (H)
    • Hymn of Resurgence
    • Beacon of Hope
    • Consecrated Ground
    • Holy Vestments
    • Stream of Life
    • Pelor's Sun Blessing (minor, daily)
    • Magic Holy Symbol +2
    • Amulet of Life +1 (free, encounter)
    • Finemail of Dwarven Vigor +2 (minor, daily)
    • Healing Potion 1 / 2 / 3
    • Potion of Regeneration


    • (Key: At-Will, Encounter, Daily, Magical Equipment, Consumable, Used)
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
OOC: Viktor, swimming is a move action. You can't do that and everything else you stated. Please revise.

Also, unless the Celebrant shift back to humanoid form, there won't be any more poison this fight, so I'm not gonna track that poison resist.
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
« Last edit by Gary on Tue Jun 22, 2010 8:22 pm. »
Moderator
Registered: Oct 2008
Posts: 7786
OOC: Simple fix, just leave the zone where it is. Trying not the drown is mandatory I imagine, not even hardcore adventurers intentionally let themselves drown.
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Jun 2009
Posts: 361
Location: Scottsdale
OOC: I wanted to know about drowning, Do I make an endurance check for holding my breath and an athletics check for swimming, or do I not make any more swimming checks?
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Jun 2009
Posts: 3164
Unable to move, but easily able to tread water, Gorell swings his hammer at the celebrant.

Move: Athletics to swim athletics (1d20+12+1=19)
Standard: Resilience of life vs celebrant 1d20+13+1=19, 1d10.minroll(3)+8=15 Hits AC 19 for 15 damage, and on a hit, Throgg gains 4 temp HP. Also, if it hits, celebrant's squares and all adjacent become diff terrain for the baddies.
Free: Marking celebrant

  •   Gorell
    •  Male Longtooth Shifter Warden 6
    •  Passive Perception: 17, Passive Insight: 22
    •  AC:24, Fort:20, Reflex:17, Will:19 - Speed:6
    •  HP:72/72, Bloodied:36, Surge Value:18, Surges left:9/9
    •  Action Points: 1
    •  Resist 5 Poison
    •  
    •  Powers
    •  Warden’s Fury
    •  Warden’s Grasp
    •  Resilience of Life
    •  Thorn Strike
    •  Longtooth Shifting
    •  Warden’s Sacrifice
    •  Strongskin Clash
    •  Second Wind
    •  Form of the Relentless Panther
    •  Rampant Forest
    •  Nature’s Abundance
    •  Soothing Wind
    •  Challenge Seeking Craghammer +2
    •  Hide Armor of Resistance (Poison) +2
    •  Cloak of the Walking Wounded +1
    •  Bashing Heavy Shield
    •  Potion of Healing (Heroic)
    •  Frozen Whetstone
_______________
Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Moderator
Registered: Sep 2009
Posts: 1238
OOC: If I make an illegal move during my turn, sorry.
Swimming with ease, Throgg makes his way to the nearest ledge and pulls himself out of the water. Looking at the dazed crocodile, he picks a gap between its teeth and jabs his sword hilt deep into its mouth.

Actions:
Move:Throgg swims to D3 Athletics check (1d20+12+1=23) and pulls himself from the water at D2 Athletics check (1d20+12+1=28 ).
Standard: Piercing Strike against Crocodile Blue (CA) (24Hr) (sneak attack) (1d20+14+2+1=28, 1d12+11+2d8+4=36)
Attack hits reflex 28 for 36 damage.

  •  Throgg
    • Bugbear Rogue 6
    • Passive Perception: 12, Passive Insight: 12
    • AC:18 Fort:17 Reflex:20, Will:13 - Speed:6
    • HP:57+2temp HP/57, Bloodied:28, Surge Value:14, Surges left:?/7
    • Action Points: 1, Second Wind: not used
    •  
    • Powers  
    • Items
      • Stanching Leather Armor +1
      • Mage's Mastard Sword +2 (Oversized)
      • Iron Armbands of Power
      • Cape of the Mountebank +1
      • Potion of Regeneration
      • Potion of Vigor
      • Adventurer's Kit
      • Disguise Kit
      • Thieves's Tools
      • Hand Crossbow
      • Crossbow bolt (20) (50ft)
      • Shuriken Rogue Talent (Oversized)
       
    • Abilities
      • Languages Common, Goblin
       
    • Skills
      • Acrobatics +13
      • Arcana +3
      • Athletics +13
      • Bluff +3
      • Diplomacy +3
      • Dungeoneering +2
      • Endurance +4
      • Heal +2
      • History +3
      • Insight +2 ]
      • Intimidate +10
      • Nature +2]
      • Perception +2
      • Religion +3
      • Stealth +15
      • Streetwise +8
      • Thievery +13


OOC: If needed, I can try a rescue on our drowning member next round. Mika's not in danger of dying yet, right?
_______________
Sentinel - Warforged Shielding Swordmage (Eberron)
Allena Walmond - Human Paladin of Amaunator (Forgotten Realms)
Variel - Elf Beastmaster Ranger
Thaelan the Clanless - Dwarf Protector Spirit Shaman (Dungeon Delve 4)
« Last edit by nmathew on Sat Jun 26, 2010 12:54 pm. »
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 4627
Gossamer sends a white flame at the hurting crocodile.

Standard Action: Witchfire (Cha vs. Ref; Hit: 2d6+5 dam and the target takes -5 to attack rolls until the end of my next turn)

Witchfire (+9 I, +1 24hr, +2 CA) (1d20+12=29, 2d6+5+1d6=18)

Minor Action: Sustain Crown of Madness (Blue makes MBA against adjacent ally, SE)

OOC: Witchfire on Blue, hitting Ref 29 for 18 damage and Blue takes -5 to hit UENT. Sustain Crown of Madness, but no attack made.


  •  Gossamer
    • Male Eladrin Warlock 6
    • Passive Perception: 18, Passive Insight: 18
    • AC:20, Fort:17, Reflex:19, Will:21 - Speed:6
    • HP:51/51, Bloodied:25, Surge Value:12, Surges left:5/8
    • Resist Cold 2, Fire 2, Thunder 2
    •  
    • Powers
      • Eldritch Strike (AC; 1W & slide 1)
      • Eyebite (Will; d6 & invis to target)
      • Warlock's Curse (Minor: Curse nearest; +d6 dam, boon applied)
      • Improved Frost Misty Step (Rxn: cursed to 0 HP; 'Port 5 & diff terrain in Cb1)
      • Second Wind (Lose surge, gain 12 HP, +2 def)
      • Action Point x1 (Gain action, +1 att and def)
      • Fey Step (Move: Teleport 5 sq)
      • Ethereal Stride (Move: Teleport 3 sq & +2 def)
      • Shadowslip (Rxn: missed by M or R; Teleport 4 sq)
      • Witchfire (Ref; 2d6 & target takes -5 to attack)
      • Otherwind Stride (Fort; d8, target immobile, & teleport 8 sq)
      • Curse of the Dark Dream (Will; 3d8, slide target 3; minor: slide target 1)
      • Crown of Madness (Will; 2d6; minor: target makes MBA; Miss 1/2 dam)
      • Rod of Corruption +1 (Pact Boon: spread curse in Cb5)
      • Veteran's Leather +2 (+1 to att and dam with AP)
      • Protection Amulet +2
      • Feystrike Longsword +1 (Enc: Use as R20; Daily: On hit, 'port targ adj)
      •    
      • Items
        • Sling (20 bullets)
        • Climbers Kit (+2 to climbing checks)
        • Thieves' Tools (+2 to open locks, disarm traps)
        • Sunrod x2
        • Hempen Rope (50 ft)
         
      • Abilities
        • Basic Melee Attack +12 (+4 Cha, +3 Prof, +3 lvl, +1 Exp, +1 W)
        • Damage 1d8+5 (1d8+1 Longsword, +4 Cha)
        • Eladrin Will (+5 to saves vs, charms)
        • Fey Origin
        • Warlock's Curse (Once per turn, curse nearest for dam and boon)
        • Fey Pact (Misty Step when cursed drops to 0 HP)
        • Prime Shot (+1 on ranged attacks when closest to target)
        • Shadow Walk (Move 3+ grants concealment)
        • Weapon Expertise (heavy blade) (+1 to attack rolls)
        • Implement Expertise (rod) (+1 to attack rolls)
         
      • Skills
        • Acrobatics +3 (+0 Dex, +3 1/2 lvl)
        • Arcana +13 (+3 Int, +2 race, +5 trained, +3 1/2 lvl)
        • Athletics +3 (+0 Str, +3 1/2 lvl)
        • Bluff +12 (+4 Cha, +5 trained, +3 1/2 lvl)
        • Diplomacy +7 (+4 Cha, +3 1/2 lvl)
        • Dungeoneering +3 (+0 Wis, +3 1/2 lvl)
        • Endurance +5 (+2 Con, +3 1/2 lvl)
        • Heal +3 (+0 Wis, +3 1/2 lvl)
        • History +13 (+3 Int, +2 race, +5 trained, +3 1/2 lvl)
        • Insight +8 (+0 Wis, +5 trained, +3 1/2 lvl)
        • Intimidate +7 (+4 Cha, +3 1/2 lvl)
        • Nature +3 (+0 Wis, +3 1/2 lvl)
        • Perception +8 (+0 Wis, +5 trained, +3 1/2 lvl)
        • Religion +6 (+3 Int, +3 1/2 lvl)
        • Stealth +3 (+0 Dex, +3 1/2 lvl)
        • Streetwise +7 (+4 Cha, +3 1/2 lvl)
        • Thievery +3 (+0 Dex, +3 1/2 lvl)
_______________
Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
« Last edit by Josh on Sat Jun 26, 2010 9:16 pm. »
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
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Registered: Oct 2008
Posts: 4627
OOC: I forgot to add in the +3 damage from Brandis.
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Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light

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