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Temple of the Zealots

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Registered: Oct 2008
Posts: 4627
"I will show you the power of a true pact with powerful forces," Gossamer claims as he teleports across the moat, "I own space and time." Gossamer's sword cuts at the initiate from afar before the eladrin turns his attention to the leader. "Prepare yourself, for you are about to enter the next world." The warlock then sends the master into the cold water.

Minor Action: Warlock's Curse (Curse nearest enemy that I can see. Hit for 1d6 extra damage and activates Misty Step when cursed drops below 0 HP)

Move Action: Fey Step (Teleport 5 squares) to C1

Standard Action: Fey Strike Longsword (Melee basic attack as Ranged 20 with the weapon)

Eldritch Strike (Cha vs. AC; Hit: 1W+5 dam and slide target 1 square)

Eldritch Strike (+12 W, +1 24hr) (1d20+13=20, 1d8+5=12)

Action Point!

Veteran's Leather Armor When you spend an AP, +1 to attack and defense until end of next turn

Standard Action: Curse of the Dark Dream (Cha vs. Will; Hit: 3d8+5 damage and slide target 3 sq; Sustain Minor: slide target 1 sq on hit or miss (save ends))

Curse of the Dark Dream (+9 I, +1 24hr, +1 PS) (1d20+11=29, 3d8+5=23, 1d6=5)

OOC: Curse Initiate 1, Fey Step to C1, Fey Strike Eldritch Strike Initiate 1, hitting AC 20 for 12 damage (don't do curse damage). If Initiate dies, spread curse around. AP, Curse of the Dark Dream on Celebrant, hitting Will 29 for 23 damage if not cursed, 28 damage if cursed and sliding him three squares to H4. Have concealment and will use Shadowslip if missed by an attack. Also, I forgot Veteran's Leather Armor bonus, so hits CotDD hits Will 30 and I get +1 to defenses. Is it possible to use an AP before you run out of actions? If so, I would prefer to use it before my Eldritch Strike, to hit AC 21 on Initiate 1. If not, that's fine.


  •  Gossamer
    • Male Eladrin Warlock 6
    • Passive Perception: 18, Passive Insight: 18
    • AC:20, Fort:17, Reflex:19, Will:21 - Speed:6
    • HP:51/51, Bloodied:25, Surge Value:12, Surges left:5/8
    • Resist Cold 2, Fire 2, Thunder 2
    •  
    • Powers
      • Eldritch Strike (AC; 1W & slide 1)
      • Eyebite (Will; d6 & invis to target)
      • Warlock's Curse (Minor: Curse nearest; +d6 dam, boon applied)
      • Improved Frost Misty Step (Rxn: cursed to 0 HP; 'Port 5 & diff terrain in Cb1)
      • Second Wind (Lose surge, gain 12 HP, +2 def)
      • Action Point x1 (Gain action, +1 att and def)
      • Fey Step (Move: Teleport 5 sq)
      • Ethereal Stride (Move: Teleport 3 sq & +2 def)
      • Shadowslip (Rxn: missed by M or R; Teleport 4 sq)
      • Witchfire (Ref; 2d6 & target takes -5 to attack)
      • Otherwind Stride (Fort; d8, target immobile, & teleport 8 sq)
      • Curse of the Dark Dream (Will; 3d8, slide target 3; minor: slide target 1)
      • Crown of Madness (Will; 2d6; minor: target makes MBA; Miss 1/2 dam)
      • Rod of Corruption +1 (Pact Boon: spread curse in Cb5)
      • Veteran's Leather +2 (+1 to att and dam with AP)
      • Protection Amulet +2
      • Feystrike Longsword +1 (Enc: Use as R20; Daily: On hit, 'port targ adj)
      •    
      • Items
        • Sling (20 bullets)
        • Climbers Kit (+2 to climbing checks)
        • Thieves' Tools (+2 to open locks, disarm traps)
        • Sunrod x2
        • Hempen Rope (50 ft)
         
      • Abilities
        • Basic Melee Attack +12 (+4 Cha, +3 Prof, +3 lvl, +1 Exp, +1 W)
        • Damage 1d8+5 (1d8+1 Longsword, +4 Cha)
        • Eladrin Will (+5 to saves vs, charms)
        • Fey Origin
        • Warlock's Curse (Once per turn, curse nearest for dam and boon)
        • Fey Pact (Misty Step when cursed drops to 0 HP)
        • Prime Shot (+1 on ranged attacks when closest to target)
        • Shadow Walk (Move 3+ grants concealment)
        • Weapon Expertise (heavy blade) (+1 to attack rolls)
        • Implement Expertise (rod) (+1 to attack rolls)
         
      • Skills
        • Acrobatics +3 (+0 Dex, +3 1/2 lvl)
        • Arcana +13 (+3 Int, +2 race, +5 trained, +3 1/2 lvl)
        • Athletics +3 (+0 Str, +3 1/2 lvl)
        • Bluff +12 (+4 Cha, +5 trained, +3 1/2 lvl)
        • Diplomacy +7 (+4 Cha, +3 1/2 lvl)
        • Dungeoneering +3 (+0 Wis, +3 1/2 lvl)
        • Endurance +5 (+2 Con, +3 1/2 lvl)
        • Heal +3 (+0 Wis, +3 1/2 lvl)
        • History +13 (+3 Int, +2 race, +5 trained, +3 1/2 lvl)
        • Insight +8 (+0 Wis, +5 trained, +3 1/2 lvl)
        • Intimidate +7 (+4 Cha, +3 1/2 lvl)
        • Nature +3 (+0 Wis, +3 1/2 lvl)
        • Perception +8 (+0 Wis, +5 trained, +3 1/2 lvl)
        • Religion +6 (+3 Int, +3 1/2 lvl)
        • Stealth +3 (+0 Dex, +3 1/2 lvl)
        • Streetwise +7 (+4 Cha, +3 1/2 lvl)
        • Thievery +3 (+0 Dex, +3 1/2 lvl)
_______________
Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
Moderator
Registered: Jun 2009
Posts: 361
Location: Scottsdale
OOC: I am in New York for a wedding, I probably won't be able to post until Monday.
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Jun 2009
Posts: 361
Location: Scottsdale
Brandis casts divine bolts at the master and one initiate. Attempting to free herself, she stretches with all her strength.

Standard action: divine bolts against initiate and celebrant.
Wis -2 (restrained) vs Ref: (1d20+11-2=26, 1d20+11-2=25)
Dmg: (1d6+9=10)
Effect: slide celebrant 1 sqr to H4

Save vs restrained:1d20=18

OOC: Brandis will keep armor of wrath readied.


  •  Brandis
    • Female Human Invoker 6
    • Passive Perception: 18, Passive Insight: 23
    • AC:21, Fort:19, Reflex:17, Will:21 - Speed:5
    • HP:46/46, Bloodied:23, Surge Value:11, Surges left:9/9
    •  Action Points: 1, Second Wind: not used
    •  
    • Powers
      • Vanguardís Lightning
      • Astral Wind
      • Divine Bolts
      • Lightning Revelation
      • Divine Call
      • Fires of Judgment
      • Demand Justice
      • Silent Malediction
      • Lamentation of the Wicked
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
« Last edit by Gary on Wed Jun 09, 2010 6:43 am. »
Moderator
Registered: Oct 2008
Posts: 7786
Mika knows what she must do and walks forward to step in front of Gorell (E7). With a wave of her hand, lines of radiant light spread across the ground around her like a crackling web. With faith in her heart, she knows that Pelor will punish her enemies and save aid her allies in need.

OOC: Edit: forgot to designate the space Mika moves to, so added it

Standard: Consecrated Ground

HP healed / temp HP granted total so far this encounter: 6

OOC: Brandis should have resist 5 poison until start of his next turn due to Holy Vestments. Consegrated Ground creates a burst 1 zone of sanctified ground. Mika and allies that are bloodied starting their turn in the zone regain 6 hp. Enemies that start in the zone take 1d6+5 radiant damage. Sustain minor. Zone can be moved 3 squares as a move action. Initiates 11 and 12 are effectively dead now since they're minions, so I suggest Throgg and the rest go for the Celebrant.

User posted image

  •  Mika
    • Female Kalashtar Cleric of Pelor, Level 6
    • Passive Perception: 16, Passive Insight: 22
    • AC: 22, Fort: 15, Reflex: 14, Will: 21, Speed: 5, Initiative: -2
    • HP: 55, Bloodied: 27, Surge Value: 13, Surges: 8
    • saves vs. dazed/dominated at start of turn, telepathy 5 (two-way)
    • All healing powers with an (H) grant an additional 6 hit points (healer's lore and healer's implement)
    • Healing Word grants an additional 1d6+5 hp (pacifist healer) and provides +5 all defenses for the next attack made against the target (defensive healing word) before the end of Mika's next turn
    •    
    • Powers
    • Astral Seal
    • Sacred Flame
    • Bastion of Mental Clarity
    • Cause Fear
    • Healerís Mercy (H) or Divine Fortune
    • Healing Word 1 / 2 (H)
    • Hymn of Resurgence
    • Beacon of Hope
    • Consecrated Ground
    • Holy Vestments
    • Stream of Life
    • Pelor's Sun Blessing (minor, daily)
    • Magic Holy Symbol +2
    • Amulet of Life +1 (free, encounter)
    • Finemail of Dwarven Vigor +2 (minor, daily)
    • Healing Potion 1 / 2 / 3
    • Potion of Regeneration


    • (Key: At-Will, Encounter, Daily, Magical Equipment, Consumable, Used)
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
« Last edit by Viktor on Tue Jun 08, 2010 10:08 pm. »
Moderator
Registered: Oct 2008
Posts: 4627
OOC: Spread curse to all others.
_______________
Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
Moderator
Registered: Jun 2009
Posts: 361
Location: Scottsdale
OOC: I believe celebrant is down 33, not 23. He was down 23 when Brandis hits for 10 dmg.
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
OOC: Fixed the Celebrants damage above.

Throgg can go. Please wait after that.
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Sep 2009
Posts: 1238
Throgg is going to delay until after Gorell.
OOC: Without CA, Throgg's damage output is kind of minimal.
_______________
Sentinel - Warforged Shielding Swordmage (Eberron)
Allena Walmond - Human Paladin of Amaunator (Forgotten Realms)
Variel - Elf Beastmaster Ranger
Thaelan the Clanless - Dwarf Protector Spirit Shaman (Dungeon Delve 4)
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Jun 2009
Posts: 3164
Gorell moves next to the celebrant, but turns his attention to the crocodile grabbing Throgg.

Move: Walk to E6
Standard: Thorn Strike vs Blue 1d20+13+1=29, 1d10.minroll(3)+8+1d6=19 Hits AC 29 for 19 damage and on a hit, pulling Blue one square to the right.
Free: Marking all adjacent
_______________
Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Moderator
Registered: Oct 2008
Posts: 7786
Mika eyes open wide in fear and she is momentarily paralyzed. It is this untypical behavior, instead of jumping or ducking, that likely saved her from the jaws of the crocodile. Looking around frantically, she sees Gorell begin moving to attack. Her mouth then drops open as the large warden actually tries reining in one of humongous crocodiles!

OOC: Too funny. Imagining a human pull something that large. I think this is the first time we've fought a 3x3 creature.
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Oct 2008
Posts: 4627
OOC: I think everything was cursed (unless you allow me to spread it to the crocodiles), so I will teleport. Go to F2, then F6. If I was able to spread the curse, then end up at F6.
_______________
Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Sep 2009
Posts: 1238
Throgg thrashes in the crocodile's grip, but doesn't get far.
Move:Escape check (acrobatics vs reflex) (1d20+13+1=15)
Standard: Clever strike against blue crocodile. (24HR) (restrained) (sneak attack) (1d20+14+1-2=23, 1d20+11+2d8+4=42)
Attack hits AC 23 for 42 damage.
Minor: Predatory eye (+1d6 damage next time I hit with CA until end of turn)

  •  Throgg
    • Bugbear Rogue 6
    • Passive Perception: 12, Passive Insight: 12
    • AC:18 Fort:17 Reflex:20, Will:13 - Speed:6
    • HP:57+2temp HP/57, Bloodied:28, Surge Value:14, Surges left:?/7
    • Action Points: 1, Second Wind: not used
    •  
    • Powers  
    • Items
      • Stanching Leather Armor +1
      • Mage's Mastard Sword +2 (Oversized)
      • Iron Armbands of Power
      • Cape of the Mountebank +1
      • Potion of Regeneration
      • Potion of Vigor
      • Adventurer's Kit
      • Disguise Kit
      • Thieves's Tools
      • Hand Crossbow
      • Crossbow bolt (20) (50ft)
      • Shuriken Rogue Talent (Oversized)
       
    • Abilities
      • Languages Common, Goblin
       
    • Skills
      • Acrobatics +13
      • Arcana +3
      • Athletics +13
      • Bluff +3
      • Diplomacy +3
      • Dungeoneering +2
      • Endurance +4
      • Heal +2
      • History +3
      • Insight +2 ]
      • Intimidate +10
      • Nature +2]
      • Perception +2
      • Religion +3
      • Stealth +15
      • Streetwise +8
      • Thievery +13
OOC: Gary, Throgg should be at 57+2 temp HP from his potion of vigor
_______________
Sentinel - Warforged Shielding Swordmage (Eberron)
Allena Walmond - Human Paladin of Amaunator (Forgotten Realms)
Variel - Elf Beastmaster Ranger
Thaelan the Clanless - Dwarf Protector Spirit Shaman (Dungeon Delve 4)
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
« Last edit by Gary on Fri Jun 11, 2010 8:47 pm. »
Moderator
Registered: Oct 2008
Posts: 4627
Gossamer appears between the crocodile and the celebrant and stares at the beast. "My knowledge of time says you do not have much of it left. " The eladrin swings out at his enemies, but concentrates more on finishing the celebrant. Before anyone knows what happened, Gossamer is on the other side of the room and the celebrant cannot move.

Move Action: Ethereal Stride (Teleport 3 squares and gain +2 def until end of next turn) to E5

Minor Action: Warlock's Curse (Curse nearest enemy that I can see. Hit for 1d6 extra damage and activates Misty Step when cursed drops below 0 HP) on Blue Croc

Standard Action: Otherwind Stride (Cha vs. Fort; Hit: 1d8+6 damage and target is immobilized until end of next turn; Effect: Teleport 8 squares)

Otherwind Stride (+9 I, +1 24hr, +1 VA) (1d20+11=12, 1d20+11=31, 1d8+6=12, 1d6=6)

Rod of Corruption Crit (1d6=3)

Save vs. Restrained (1d20+1=18)

OOC: Ethereal Stride to E5 (+2 def), then Curse the Blue Croc and Otherwind Stride (forgot restrained in die rolls) Blue Croc (hit 10 Fort, Flub) for 12 damage and Celebrant (hit 29 Fort, Crit!) for 20 + 3 crit damage (23 total damage). Celebrant is immobilized. Teleport to D12 and +2 def bonus for concealment. Shadowslip is ready at any time this combat. Oh, and saved vs restrained.


  •  Gossamer
    • Male Eladrin Warlock 6
    • Passive Perception: 18, Passive Insight: 18
    • AC:20, Fort:17, Reflex:19, Will:21 - Speed:6
    • HP:51/51, Bloodied:25, Surge Value:12, Surges left:5/8
    • Resist Cold 2, Fire 2, Thunder 2
    •  
    • Powers
      • Eldritch Strike (AC; 1W & slide 1)
      • Eyebite (Will; d6 & invis to target)
      • Warlock's Curse (Minor: Curse nearest; +d6 dam, boon applied)
      • Improved Frost Misty Step (Rxn: cursed to 0 HP; 'Port 5 & diff terrain in Cb1)
      • Second Wind (Lose surge, gain 12 HP, +2 def)
      • Action Point x1 (Gain action, +1 att and def)
      • Fey Step (Move: Teleport 5 sq)
      • Ethereal Stride (Move: Teleport 3 sq & +2 def)
      • Shadowslip (Rxn: missed by M or R; Teleport 4 sq)
      • Witchfire (Ref; 2d6 & target takes -5 to attack)
      • Otherwind Stride (Fort; d8, target immobile, & teleport 8 sq)
      • Curse of the Dark Dream (Will; 3d8, slide target 3; minor: slide target 1)
      • Crown of Madness (Will; 2d6; minor: target makes MBA; Miss 1/2 dam)
      • Rod of Corruption +1 (Pact Boon: spread curse in Cb5)
      • Veteran's Leather +2 (+1 to att and dam with AP)
      • Protection Amulet +2
      • Feystrike Longsword +1 (Enc: Use as R20; Daily: On hit, 'port targ adj)
      •    
      • Items
        • Sling (20 bullets)
        • Climbers Kit (+2 to climbing checks)
        • Thieves' Tools (+2 to open locks, disarm traps)
        • Sunrod x2
        • Hempen Rope (50 ft)
         
      • Abilities
        • Basic Melee Attack +12 (+4 Cha, +3 Prof, +3 lvl, +1 Exp, +1 W)
        • Damage 1d8+5 (1d8+1 Longsword, +4 Cha)
        • Eladrin Will (+5 to saves vs, charms)
        • Fey Origin
        • Warlock's Curse (Once per turn, curse nearest for dam and boon)
        • Fey Pact (Misty Step when cursed drops to 0 HP)
        • Prime Shot (+1 on ranged attacks when closest to target)
        • Shadow Walk (Move 3+ grants concealment)
        • Weapon Expertise (heavy blade) (+1 to attack rolls)
        • Implement Expertise (rod) (+1 to attack rolls)
         
      • Skills
        • Acrobatics +3 (+0 Dex, +3 1/2 lvl)
        • Arcana +13 (+3 Int, +2 race, +5 trained, +3 1/2 lvl)
        • Athletics +3 (+0 Str, +3 1/2 lvl)
        • Bluff +12 (+4 Cha, +5 trained, +3 1/2 lvl)
        • Diplomacy +7 (+4 Cha, +3 1/2 lvl)
        • Dungeoneering +3 (+0 Wis, +3 1/2 lvl)
        • Endurance +5 (+2 Con, +3 1/2 lvl)
        • Heal +3 (+0 Wis, +3 1/2 lvl)
        • History +13 (+3 Int, +2 race, +5 trained, +3 1/2 lvl)
        • Insight +8 (+0 Wis, +5 trained, +3 1/2 lvl)
        • Intimidate +7 (+4 Cha, +3 1/2 lvl)
        • Nature +3 (+0 Wis, +3 1/2 lvl)
        • Perception +8 (+0 Wis, +5 trained, +3 1/2 lvl)
        • Religion +6 (+3 Int, +3 1/2 lvl)
        • Stealth +3 (+0 Dex, +3 1/2 lvl)
        • Streetwise +7 (+4 Cha, +3 1/2 lvl)
        • Thievery +3 (+0 Dex, +3 1/2 lvl)
_______________
Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Jun 2009
Posts: 361
Location: Scottsdale
Brandis inokves her divine call to pull Mika to C8 and Throgg to C7. She quickly moves to D6 and unleashes hell. Brandis releases a wave of psychic energy against every enemy nearby. Following immediately, she slips into a trance to cast thunder at everyone in front of her.

Minor action: Divine call to pull Mika to C8 and Throgg to C7.

Move action:Move to D6.

Standard action: Lamentation of the wicked (close burst 2, enemies only) against blue, red, and green.

Wis +11 +1 (coordinated explosion)vs Ref blue. red, and green: (1d20+12=26, 1d20+12=31, 1d20+12=21)
Dmg (+3 covenant of wrath, +1 shard): (2d6+12=18) Effect:Target grants CA, can't shift (save ends both), Brandis and any ally within 5 squares of her gains +3 dmg when attacking a target granting CA (end of encounter).

Action point!: Silent malediction against blue and red (close blast 3)

Wis +11 +2(CA) vs Ref blue and red: (1d20+13=25, 1d20+13=32)
Dmg + 2 (covenant of wrath) +3 (lamentation of the wicked) +1 (shard): (2d6+14=19)
Effect: Target is stunned (save ends) and slides 1 square (slide blue so that the C is on E4 and red to F4)


OOC: I'm a bit confused, how is green grabbing Throgg if the crocodile's not adjacent to him?




  •  Brandis
    • Female Human Invoker 6
    • Passive Perception: 18, Passive Insight: 23
    • AC:21, Fort:19, Reflex:17, Will:21 - Speed:5
    • HP:46/46, Bloodied:23, Surge Value:11, Surges left:7/9
    •  Action Points: 0, Second Wind: not used
    •  
    • Powers
      • Vanguardís Lightning
      • Astral Wind
      • Divine Bolts
      • Lightning Revelation
      • Divine Call
      • Fires of Judgment
      • Demand Justice
      • Silent Malediction
      • Lamentation of the Wicked
      •  
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
Ari wrote
OOC: I'm a bit confused, how is green grabbing Throgg if the crocodile's not adjacent to him?


OOC: Reach 2.

I'll update and take the Celebrant's turn tonight.
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
« Last edit by Gary on Wed Jun 16, 2010 8:57 pm. »
Moderator
Registered: Oct 2008
Posts: 7786
Mika sustains the ground consecrated in Pelor's name (sustain minor) consecrated ground zone, the doesn't move with Mika by the way but can be moved by her). She then moves to stand next to both Brandis and Throgg and cups her hands together. She begins chanting a litany quietly with her head bowed and eyes closed. "Pelor guide us....Pelor protect us....in your radiance we are sheltered....in your wisdom we are humbled....Pelor guide us....Pelor protect us........" As she does so, a light begins shining between her hands, growing in intensity. Soon, rays of light streak out from between her fingers. She opens her hands and throws her arms wide, neck and back arched, peacefulness and pleasure on her face. The rays of light hit all three enemies, while soothing her allies. Once they fade, Mika's holy symbol retains a nimbus of radiance, healing energy suffusing it and her.

Standard: url=http://invisiblecastle.com/roller/view/2566550/]1d20+10+1=14, 1d20+10+1=20, 1d20+10+1=21 Beacon of Hope, burst 3, vs celebrant, blue croc, green croc

HP healed / temp HP granted total so far this encounter: 21

OOC: Sustain minor consecrated ground. Since the consecrated ground zone is still where it was, green crocodile will take 1d6+5 radiant damage at the start of it's turn. Move to D7. Beacon of Hope hits celebrant 14 vs WILL, blue croc 20 vs WILL, and green crock 21 vs WILL. A hit enemy is weakened until the end of it's next turn. Also, every ally within burst 3 regains 5 hit points. Lastly, and most importantly, beacon of hope adds 5 extra hp to all of Mika's healing powers until the end of the encounter. That means consecrated ground will heal bloodied allies starting in the zone for 11 hp.

User posted image

  •  Mika
    • Female Kalashtar Cleric of Pelor, Level 6
    • Passive Perception: 16, Passive Insight: 22
    • AC: 22, Fort: 15, Reflex: 14, Will: 21, Speed: 5, Initiative: -2
    • HP: 55, Bloodied: 27, Surge Value: 13, Surges: 8
    • saves vs. dazed/dominated at start of turn, telepathy 5 (two-way)
    • All healing powers with an (H) grant an additional 6 hit points (healer's lore and healer's implement)
    • Healing Word grants an additional 1d6+5 hp (pacifist healer) and provides +5 all defenses for the next attack made against the target (defensive healing word) before the end of Mika's next turn
    •    
    • Powers
    • Astral Seal
    • Sacred Flame
    • Bastion of Mental Clarity
    • Cause Fear
    • Healerís Mercy (H) or Divine Fortune
    • Healing Word 1 / 2 (H)
    • Hymn of Resurgence
    • Beacon of Hope
    • Consecrated Ground
    • Holy Vestments
    • Stream of Life
    • Pelor's Sun Blessing (minor, daily)
    • Magic Holy Symbol +2
    • Amulet of Life +1 (free, encounter)
    • Finemail of Dwarven Vigor +2 (minor, daily)
    • Healing Potion 1 / 2 / 3
    • Potion of Regeneration


    • (Key: At-Will, Encounter, Daily, Magical Equipment, Consumable, Used)
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
« Last edit by Gary on Thu Jun 17, 2010 9:07 pm. »
Moderator
Registered: Oct 2008
Posts: 7786
OOC: Gary, the consecrated zone should actually be down one space and was supposed to injure green croc for 1d6+5 at start of it's turn.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)

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